For additional streaming services, Apple, Spotify, Google Podcasts, and Linktree. Safe Room is a weekly horror video game discussion podcast with new episodes every Monday and Thursday. Next week sees a review roundup of recent horror games including My Friendly Neighborhood, Exoprimal, Remnant II, and Xenonauts II. – Jay KriegerĪnd in this week’s Horror Bytes, we solve a micro murder mystery in Raspberry Wine and head to the Arctic for research in Siren Call. So for this week’s episode, Neil and I discuss the inclusion of new characters, the all-new setting of Camena, and how this sequel inevitably ties into the lineage of that which came before it. Together, the two head up to the island where Riley must set up a transmitter, and after a short minigame where I must find the signal using both analog sticks, Oxenfree II teases its hand: a mysterious bolt of energy, almost like lightning, shoots out of the transmitter and toward a triangular, prismatic shred in the skyline above Edwards Island. And while the game’s narrative will eventually become interwoven with the originals, OXENFREE II is a game that newcomers can enjoy without feeling overly alienated. OXENFREE II picking up five years after the original game’s events, the player may be surprised by how little OXENFREE II is concerned with dredging up the past.Īllowing the sequel to explore new characters and a more extensive setting allows OXENFREE II to stand on its own right rather than being a conventional sequel. Rather than directly continuing Alex’s journey in the original, the player meets newcomer Riley, who has taken a summer job in her coastal hometown of Camena. If you had played the original Oxenfree, you’d have more insight into what is happening and pick-up nods to past events, but it is absolutely not required. Color me surprised when I discovered that OXENFREE II: Lost Signals is largely a standalone sequel crafting a wholly new story that doesn’t require the original to play. And as studios emphasize building franchises, sequels that are an immediate continuation of what came before it is almost entirely the industry’s standard approach. Sequels that co-exist within an established game world but can be enjoyed on their own. The concept of a standalone sequel feels like a relic of a bygone era.
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